Let's name it All mods require an addons folder so let's also create that within the mod folder. Within that folder let's create the folder that will be our first mod.Within your work drive, create a new folder called Mods. To start off, let's create a folder where we will place all of our packed mods. This is so your mod will work with the DayZ Linux Server binaries. When packing a mod, make sure the addons (and keys) folder are in lower case and that the files within addons are also lowercase. This is so we can create and edit scripts through file patching. Using the correct script module is very important! Packing the ModĪlthough we are not ready to test, let's pack the mod. In order that they load they are 'engineScriptModule', 'gamelibScriptModule', 'gameScriptModule', 'worldScriptModule' and 'missionScriptModule'. Within the Scripts folder create a new file called config.cpp and then copy the following sample:Ĭlass CfgPatches Read up on the config.cpp CfgMods structureĭayZ standalone has 5 script modules that can be modded.
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